Card Games by Hipe

The inventor of card games, Hipe developed several classic card games for commercial and amateur use. Hipe’s games were all based on the same standard 52-card deck, but each one contains unique objects and play styles. In one game, Eleusis, players are tasked with selecting single cards from the deck. Players are then told whether or not these cards were played legally. Other games require players to pick a single card at random from the deck.


There are some basic rules that govern the game. For example, the winning player scores one point for each card in the other players’ hands. However, every two in the final play are worth double points. For example, a player with a pair of two’s is worth four points, while another player with four of a kind in the 2’s scores sixteen points. Ultimately, the winning player will be the one with the highest score, but it is possible to get to 49 points.

In Hipe, a player must draw cards from the stock, and discard a pair of threes. This will prevent the next player from picking up the two matching wild cards from the discard pile. If a player discards a black three, he or she will block the next player’s ability to pick up that pile of cards. Moreover, the player can only pick up a pair of threes if they have two matching wild cards in his or her hand.


There are several variations of Hipe card games. Originally, only a single deck of cards was used. The game was developed by Ilkan and Nicholas. It is a simple, press-your-luck game in which you attempt to collect as many cards with the same suit as possible. Eventually, the objective is to betboo the highest scorer. There are several variations of Hipe, including poker-like games, and there are many different types to play.

The most popular version is the partnering trick-taking game, Rook. This game was first published commercially under the name “Rook” and included a special deck. In this variation, the role of the Rook is to gain point cards from the other player’s trump. The Rook=Joker card is worth 20 points. The highest bidder may choose the trump, or exchange it for a “kitty” or a “nest.” Some variations are played by more than two people, as in 200.

Reaction systems

Many CCGs allow opposing players to react to each other’s actions. In the popular game Magic: The Gathering, a player can counterspell an opponent’s spell, for example. Reaction systems in card games help clarify the priority of different cards and avoid conflicts of interpretation. In some games, players may cast a face-down card, or use a “trap” to prevent the other player from using their card.